Subject: Re: Bones!!!!!! Date: Wed, 25 May 94 15:25:30 CDT From: setzer@comm.mot.com (Thomas Setzer) > This is one of the drawbacks of the current LW bones implementations. > If you have an object that has an arm hanging down at its side, moving > a bone that is placed in the arm will create a drag on the object's side > as well (although the force is diminished over the distance from the bone). > Currently, there are a few ways to combat this problem: model appendages > pointing out from the character, use additional pinning bones near critical > surfaces to prevent effects from other bone forces, or specify a distance > for the offending bones beyond which they have no effect. For complex > characters, you almost need a combination or hybrid of bones and deformation > lattices (like in Caligari). Wow. So if you wanted to do a twittling thumbs anim, where the hand was on the lap of the twittler, the nearby fingers and possibly the lap may jiggle up and down with the twittling? Can you set the level of the "force" you talked about? Hmmm, sounds like Imagine is not too far off. Heres what I would like to see. I like getting to choose the big and small subgroups, indicating which faces to move and which to bend. I HATE having to name all those damn subgroups. So, why not have a "bones subgrouping" function. You would click on a bone(in pick object mode). Then select bones subgrouping from the menu(or hot key). This would put you into the pick faces mode. Select your faces for the big subgroup, hit a special key when you are done. Now select your faces for the small subgroup, hit a special key when you are done. You are then returned to pick object mode. When you select a bones that already has the subgroups identified, you could change them using the same method, only difference being there would already be faces selected when you enter that mode. The main things this would do are: 1) eliminate the need to type(YUCK I HATE TO HAVE TO GO FROM MOUSE TO KEYBOARD TO MOUSE ETC), and 2) eliminate the need to track the names of all the subgroups (this would get tedious and troublesome on a monster with 10 arms and 50 fingers). Just a thought. Tom Setzer setzer@ssd.comm.mot.com "And of course, I'm a genius, so people are naturally drawn to my fiery intellect. Their admiration overwhelms their envy!" - Calvin -=> RETURN TO CONTENTS!<=-